Discord, Discourse and Meaningless Interactions

I go hurtling forward, and for a second there it must seem like I’m going to hit him, because in a flash he’s got both of his hands wrapped around my neck. Panic floods my vision; we make eye contact. His grip loosens and he slowly pulls his hands back. We communicate as much with our eyes and body language as we can, considering we’re in a dark room packed with people. “Sorry,” he yells, “I thought you were about to punch me.”
“No. I was only going to shove you.”
“Yeah, okay.”
We start dancing again, timidly at first. We’re back to moshing within a handful of moments.

I don’t think there’s a universally-established code of conduct for moshes. I certainly haven’t heard of one. Some people go in looking for a friendly, physical release; others go in looking for a fight. Some people will be really upset (in the “dude, wtf, that’s not cool” way) if you throw a punch at them. What’s even more disparate than the assumed conduct of a mosh is the assumed point. I’ve definitely collided with people who I could tell were going into it with something very different in mind. At a Mindless Self Indulgence concert two years ago, the guy next to me whispered to his friend, “next song, I’m totally going to hurt someone.” At the start of the next song, he ran, jumped into the air, and planted both of his feet squarely in the small of someone’s back. She hit the ground hard. I still have no idea what the hell was going through his head.

Moshing is a discourse that takes place with no meaning. It could be argued that there is some hidden language to moshing, some collective consciousness that we are exploring. I refute these arguments. What goes on when someone moshes? I’d argue that the only universal constant is release. Release does not equate meaning. There is no significance to the interactions that take place during moshing.

Evidence to support this claim, that these interactions take place without meaing:
1.) “I thought you were about to punch me.” “No. I was only going to shove you.” “Yeah, okay.”
2.) The same evening, there was a guy who I was moshing with. He’d hit me really hard, attempting to knock me off my feet, and then extend an arm to help me stabilize so I wouldn’t fall and get trampled. He was straight-up attempting to knock me over, but then was counter-balancing that by keeping me upright. Knocking me over solely for the sake of knocking me over.

I’d like to suggest that release can be a goal, and achieving meaning can be a goal, and that expressing meaning can be a goal. And I’d like to suggest that even when goals work in tandem, the more goals that you have, the less energy you are able to devote to each. In order to achieve the strongest release, you need to isolate and remove meaning (at least as a goal, preferably also as an in-the-moment side-effect).

Where do we see this happening? Moshing, as I’ve argued. As far as musical genres, breakcore and extreme noise. In movies, some avant-garde surrealist work. I’d argue Eraserhead. Certain drugs. What does these things have in common?

Discord.

Let’s use games as a lens for analyzing discord and the reduction of meaning. Sociologist Roger Caillois identifies, as one kind of play, ilinx. Ilinx is defined as play “…based on the pursuit of vertigo and which consist[s] of an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. In all cases, it is a question of surrendering to a kind of spasm, seizure, or shock which destroys reality with sovereign brusqueness.”

In addition to prioritizing release (over meaning and other goals), ilinx offers us instability of perception. How is this a useful tool? Instability of perception gives us two things: a moment without our preconceived notions running on autopilot; and, a chance to form new notions about how the world operates.

Moshing disrupts my notions of violence. The people slamming into me, shoving me, pulling me over, these people suddenly become my friends in addition to my assailants. A movie by David Lynch disrupts my notions of character and sequence. Suddenly we cannot use an actor as a marker for consistent character. We cannot use time as an indicator of chronology. We are forced to work to tie together the movie ourselves. When I play a game that favours ilinx, my sense of story and identity are often jumbled.

This forces me to do one of two things: adapt, as rapidly as possible, to an experience that is fundamentally alien to my sensibilities; deduce, as rapidly as possibly, the underlying reality of the situation. One forces me to react without my preconceived notions as a safetly blanket. One forces me to construct new notions, accurate to a new situation. Both of these things are vital in training us for survival, as well as reminding us that the stories we tell ourselves are only stories. They are not the moon; the moon is unreachable.

When you spin around a room really quickly, the result is that you get dizzy, you feel sick, you can’t tell how the room is supposed to level out, and you can’t walk. Why is this an almost universal mode of play for children? Perhaps because at some point, we knew that not all interactions were founded on meaning. And we still knew what the meaningless ones could provide us.