<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Buried Without Ceremony</title>
	<atom:link href="http://buriedwithoutceremony.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://buriedwithoutceremony.com</link>
	<description></description>
	<lastBuildDate>Fri, 10 May 2013 23:51:54 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Drawing the Map as You Go</title>
		<link>http://buriedwithoutceremony.com/drawing-the-map-as-you-go/</link>
		<comments>http://buriedwithoutceremony.com/drawing-the-map-as-you-go/#comments</comments>
		<pubDate>Thu, 10 Jan 2013 20:30:11 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Moments and Experiences]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rushing]]></category>
		<category><![CDATA[the quiet year]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1291</guid>
		<description><![CDATA[I&#8217;ve been at this for a number of years now, publishing games. Enough time to have learned that publishing can involve lots of missed steps and bumbling moments. And so when I launched the IndieGoGo preorder campaign for The Quiet Year, I had a simple principle: expect at least one thing to go wrong at [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/drawing-the-map-as-you-go/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>The Quiet Year &#8211; Preordering</title>
		<link>http://buriedwithoutceremony.com/the-quiet-year-preordering/</link>
		<comments>http://buriedwithoutceremony.com/the-quiet-year-preordering/#comments</comments>
		<pubDate>Sat, 13 Oct 2012 20:37:31 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Promotion]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1215</guid>
		<description><![CDATA[There&#8217;s a project that I&#8217;ve been working on since January of 2011. Maybe it existed as a scrap idea in my journals before that, but it&#8217;s January 2011 that I really began working and thinking about it in earnest. January is always a hard month for me. I experience a lot of sadness and self-doubt [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/the-quiet-year-preordering/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monsterhearts Shipping Update</title>
		<link>http://buriedwithoutceremony.com/monsterhearts-shipping-update/</link>
		<comments>http://buriedwithoutceremony.com/monsterhearts-shipping-update/#comments</comments>
		<pubDate>Thu, 03 May 2012 03:57:32 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Housekeeping]]></category>
		<category><![CDATA[IndieGoGo]]></category>
		<category><![CDATA[monsterhearts]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rushing]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1170</guid>
		<description><![CDATA[Dear Monsterhearts backers, Good news! I got most of your orders shipped out over the past few days! There are a couple wrenches to pull out of the machine, though. First wrench: the postcards never arrived at their intended destination, and I&#8217;m unsure if they&#8217;ll ever be found. It&#8217;s looking like I need to order [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/monsterhearts-shipping-update/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Kickstarter: Managing Expectations and Evaluating Goals</title>
		<link>http://buriedwithoutceremony.com/kickstarter-best-practices/</link>
		<comments>http://buriedwithoutceremony.com/kickstarter-best-practices/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 01:34:56 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[IndieGoGo]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[monsterhearts]]></category>
		<category><![CDATA[presenting]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1081</guid>
		<description><![CDATA[Kickstarter. I&#8217;m crazy excited about this platform (and IndieGoGo, a similar service that allows people to start a project from anywhere in the world, not just the US). I&#8217;m excited partially because of how this transforms the DIY community, and partially how this opens up new possibilities for publishing and enterprise. Crowd-funding is neat. It&#8217;s [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/kickstarter-best-practices/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>[Co-Design!] Subject Matter and Game Prep</title>
		<link>http://buriedwithoutceremony.com/co-design-subject-matter-and-game-prep/</link>
		<comments>http://buriedwithoutceremony.com/co-design-subject-matter-and-game-prep/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 21:42:16 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[freeform minis]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1079</guid>
		<description><![CDATA[Flashback - It all started with my desire to build a structured-freeform miniatures game, something that combined the spatial/visual tactics of miniatures with the fluidity and fiction-first feel of structured freeform. I invited people to join me in co-designing this game, using this blog to progress through each design decision together. We decided that we [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/co-design-subject-matter-and-game-prep/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Grace and Learning (and The Devil&#8217;s Reach)</title>
		<link>http://buriedwithoutceremony.com/grace-and-learning-and-the-devils-reach/</link>
		<comments>http://buriedwithoutceremony.com/grace-and-learning-and-the-devils-reach/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 23:59:22 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Moments and Experiences]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Devil's Reach]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[Gears of the Worm God]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[Within the Devil's Reach]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1075</guid>
		<description><![CDATA[I really like learning the craft of graphic design. I set out to teach myself a few years ago, largely so that I could develop more autonomy in game publishing. I&#8217;ve had spots of mentorship here and there (thanks, Brad Murray, for sending me that book and walking me through my early crises), but I&#8217;ve [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/grace-and-learning-and-the-devils-reach/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Co-Design!] Horror-Exploration Minis</title>
		<link>http://buriedwithoutceremony.com/codesign-2/</link>
		<comments>http://buriedwithoutceremony.com/codesign-2/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 22:46:53 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1033</guid>
		<description><![CDATA[So, in the previous installment, I unpacked a goal of mine. I want to work with you to design a structured-freeform miniatures &#8220;war game,&#8221; one that sheds all the mechanical crunch (measuring, dice, stats, hard-coded resolution procedures) but maintains the joy of visual/spatial tactics and &#8220;army building.&#8221; That&#8217;s a crazy goal! This is an experiment! [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/codesign-2/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>[Co-Design!] Tactical, Structured-Freeform Minis</title>
		<link>http://buriedwithoutceremony.com/codesign-1/</link>
		<comments>http://buriedwithoutceremony.com/codesign-1/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 23:04:04 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1022</guid>
		<description><![CDATA[My early forays into geekery included playing Warhammer and other miniatures war-games. I was really excited by it for a number of reasons: I liked the visual and spatial tactics, I liked coming up with cool army themes (my Mad Max-styled Orks, my converted-to-Slaanesh Sisters of Battle), I liked the lonely fun of designing new [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/codesign-1/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>The Joy of Hacking</title>
		<link>http://buriedwithoutceremony.com/joy-of-hacking/</link>
		<comments>http://buriedwithoutceremony.com/joy-of-hacking/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 00:30:43 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[evaluating]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[IndieGoGo]]></category>
		<category><![CDATA[monsterhearts]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=925</guid>
		<description><![CDATA[In days past, I didn&#8217;t really &#8220;get&#8221; the appeal of hacking existing games. (A tentative definition of hacking, for anyone who doesn&#8217;t already know the term: taking an existing game system and modifying it until it&#8217;s a new game.) I thought that it was lazy design that produced incoherent results. While I still believe that [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/joy-of-hacking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pay With Purposeful Acts of Social Good; Pay Charity</title>
		<link>http://buriedwithoutceremony.com/pay-with-purposeful-acts-of-social-good-pay-charity/</link>
		<comments>http://buriedwithoutceremony.com/pay-with-purposeful-acts-of-social-good-pay-charity/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 06:20:22 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Housekeeping]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[perfect]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social good]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=726</guid>
		<description><![CDATA[You can now pay for my games in two different currencies: dollars, or purposeful acts of social good. If you pay in dollars, some of those dollars are going to be donated to charity.]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/pay-with-purposeful-acts-of-social-good-pay-charity/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
	</channel>
</rss>
