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	<title>Buried Without Ceremony</title>
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		<title>Monsterhearts Shipping Update</title>
		<link>http://buriedwithoutceremony.com/monsterhearts-shipping-update/</link>
		<comments>http://buriedwithoutceremony.com/monsterhearts-shipping-update/#comments</comments>
		<pubDate>Thu, 03 May 2012 03:57:32 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Housekeeping]]></category>
		<category><![CDATA[IndieGoGo]]></category>
		<category><![CDATA[monsterhearts]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rushing]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1170</guid>
		<description><![CDATA[Dear Monsterhearts backers, Good news! I got most of your orders shipped out over the past few days! There are a couple wrenches to pull out of the machine, though. First wrench: the postcards never arrived at their intended destination, and I&#8217;m unsure if they&#8217;ll ever be found. It&#8217;s looking like I need to order [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kickstarter: Managing Expectations and Evaluating Goals</title>
		<link>http://buriedwithoutceremony.com/kickstarter-best-practices/</link>
		<comments>http://buriedwithoutceremony.com/kickstarter-best-practices/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 01:34:56 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[IndieGoGo]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[monsterhearts]]></category>
		<category><![CDATA[presenting]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1081</guid>
		<description><![CDATA[Kickstarter. I&#8217;m crazy excited about this platform (and IndieGoGo, a similar service that allows people to start a project from anywhere in the world, not just the US). I&#8217;m excited partially because of how this transforms the DIY community, and partially how this opens up new possibilities for publishing and enterprise. Crowd-funding is neat. It&#8217;s [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>[Co-Design!] Subject Matter and Game Prep</title>
		<link>http://buriedwithoutceremony.com/co-design-subject-matter-and-game-prep/</link>
		<comments>http://buriedwithoutceremony.com/co-design-subject-matter-and-game-prep/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 21:42:16 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[feedback]]></category>
		<category><![CDATA[freeform minis]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1079</guid>
		<description><![CDATA[Flashback - It all started with my desire to build a structured-freeform miniatures game, something that combined the spatial/visual tactics of miniatures with the fluidity and fiction-first feel of structured freeform. I invited people to join me in co-designing this game, using this blog to progress through each design decision together. We decided that we [...]]]></description>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Grace and Learning (and The Devil&#8217;s Reach)</title>
		<link>http://buriedwithoutceremony.com/grace-and-learning-and-the-devils-reach/</link>
		<comments>http://buriedwithoutceremony.com/grace-and-learning-and-the-devils-reach/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 23:59:22 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Moments and Experiences]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Devil's Reach]]></category>
		<category><![CDATA[Dungeon World]]></category>
		<category><![CDATA[Gears of the Worm God]]></category>
		<category><![CDATA[graphic design]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[Within the Devil's Reach]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1075</guid>
		<description><![CDATA[I really like learning the craft of graphic design. I set out to teach myself a few years ago, largely so that I could develop more autonomy in game publishing. I&#8217;ve had spots of mentorship here and there (thanks, Brad Murray, for sending me that book and walking me through my early crises), but I&#8217;ve [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/grace-and-learning-and-the-devils-reach/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Co-Design!] Horror-Exploration Minis</title>
		<link>http://buriedwithoutceremony.com/codesign-2/</link>
		<comments>http://buriedwithoutceremony.com/codesign-2/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 22:46:53 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1033</guid>
		<description><![CDATA[So, in the previous installment, I unpacked a goal of mine. I want to work with you to design a structured-freeform miniatures &#8220;war game,&#8221; one that sheds all the mechanical crunch (measuring, dice, stats, hard-coded resolution procedures) but maintains the joy of visual/spatial tactics and &#8220;army building.&#8221; That&#8217;s a crazy goal! This is an experiment! [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/codesign-2/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>[Co-Design!] Tactical, Structured-Freeform Minis</title>
		<link>http://buriedwithoutceremony.com/codesign-1/</link>
		<comments>http://buriedwithoutceremony.com/codesign-1/#comments</comments>
		<pubDate>Mon, 12 Mar 2012 23:04:04 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=1022</guid>
		<description><![CDATA[My early forays into geekery included playing Warhammer and other miniatures war-games. I was really excited by it for a number of reasons: I liked the visual and spatial tactics, I liked coming up with cool army themes (my Mad Max-styled Orks, my converted-to-Slaanesh Sisters of Battle), I liked the lonely fun of designing new [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/codesign-1/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>The Joy of Hacking</title>
		<link>http://buriedwithoutceremony.com/joy-of-hacking/</link>
		<comments>http://buriedwithoutceremony.com/joy-of-hacking/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 00:30:43 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[evaluating]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[IndieGoGo]]></category>
		<category><![CDATA[monsterhearts]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=925</guid>
		<description><![CDATA[In days past, I didn&#8217;t really &#8220;get&#8221; the appeal of hacking existing games. (A tentative definition of hacking, for anyone who doesn&#8217;t already know the term: taking an existing game system and modifying it until it&#8217;s a new game.) I thought that it was lazy design that produced incoherent results. While I still believe that [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/joy-of-hacking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pay With Purposeful Acts of Social Good; Pay Charity</title>
		<link>http://buriedwithoutceremony.com/pay-with-purposeful-acts-of-social-good-pay-charity/</link>
		<comments>http://buriedwithoutceremony.com/pay-with-purposeful-acts-of-social-good-pay-charity/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 06:20:22 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Housekeeping]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[perfect]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social good]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=726</guid>
		<description><![CDATA[You can now pay for my games in two different currencies: dollars, or purposeful acts of social good. If you pay in dollars, some of those dollars are going to be donated to charity.]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/pay-with-purposeful-acts-of-social-good-pay-charity/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Rejuvenation</title>
		<link>http://buriedwithoutceremony.com/rejuvenation/</link>
		<comments>http://buriedwithoutceremony.com/rejuvenation/#comments</comments>
		<pubDate>Tue, 31 May 2011 18:53:33 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Moments and Experiences]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[joy]]></category>
		<category><![CDATA[rewilding]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=692</guid>
		<description><![CDATA[Winter was a difficult time for me, this year. I was unemployed and in a pretty isolated living situation (in a cabin, up a mountain, surrounded by heavy snowfall, without a driver's license). My game design energies oscillated from frenetic to exasperated, but just couldn't find a balanced resting place.]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/rejuvenation/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Perfect, Unreleased</title>
		<link>http://buriedwithoutceremony.com/perfect-unreleased/</link>
		<comments>http://buriedwithoutceremony.com/perfect-unreleased/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 23:22:23 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=634</guid>
		<description><![CDATA[The print copies of Perfect, Unrevised have arrived. The pre-orders have shipped out, and several people have mentioned that they&#8217;ve received their copies already (including international orders). Shipping turned out to be quite a bit more than I&#8217;d anticipated, and the cost of shipping the 39 pre-orders was about $250 more than I charged. Yikes! [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/perfect-unreleased/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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