[Soul-searching post edited and replaced with decision-making post.] Alright, on this, the 15th of June, I’ve verified my desire to keep blogging. Thanks for the comments, Willem & Joe & d7. I’ve also restored all of my previous posts. Though, … Continue reading →
This Saturday, I ran a game design panel with Brad Murray, one of the authors of Diaspora. We were surprised and delighted to fill every chair in the room. Granted, there were 15 chairs in the room. I’d like to … Continue reading →
“I got a hundred years of down home running through my blood.” -Alabama Let’s pretend, for a second, that every type/genre of music can be reduced to a question about life, the universe and intentionality. For the moment, we’ll just … Continue reading →
I’m back! Summer has been going well. Ribbon Drive is nearing publication. My garden is doing fairly well. And I got back from Go Play alright. Go Play helped me realize something about my play preferences – a shift I’ve … Continue reading →
There’s a common adage in the world of story games, introduced through the text of Vincent Baker’s Dogs in the Vineyard: Say yes or roll the dice. Follow the link to read his words on the subject, and then meet … Continue reading →
I’m currently working on a story game called Ribbon Drive. It’s taken my heart by storm, and I’m really excited about its upcoming release. Ribbon Drive is a game where you tell a story about a road trip, and all the meaning … Continue reading →
I go hurtling forward, and for a second there it must seem like I’m going to hit him, because in a flash he’s got both of his hands wrapped around my neck. Panic floods my vision; we make eye contact. … Continue reading →