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	<title>Buried Without Ceremony &#187; discord</title>
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		<title>Plugging in Scenes and System</title>
		<link>http://buriedwithoutceremony.com/plugging-in-scenes-and-system/</link>
		<comments>http://buriedwithoutceremony.com/plugging-in-scenes-and-system/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:51:31 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[discord]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[scenes]]></category>
		<category><![CDATA[sockets]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[styles of play]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.wordpress.com/?p=137</guid>
		<description><![CDATA[I swore that I would never do this. That I would never make a story games theory post. But this feels different, and somehow allowable. I&#8217;m going to explore some theory, tie it directly into play techniques, and offer some diagnoses of play. This post aims to explore the idea of sockets, why we should [...]]]></description>
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		<title>Discord, Discourse and Meaningless Interactions</title>
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		<pubDate>Mon, 11 May 2009 18:26:18 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[chaos]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[discord]]></category>
		<category><![CDATA[meaning]]></category>
		<category><![CDATA[moshing]]></category>
		<category><![CDATA[music]]></category>

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		<description><![CDATA[I go hurtling forward, and for a second there it must seem like I&#8217;m going to hit him, because in a flash he&#8217;s got both of his hands wrapped around my neck. Panic floods my vision; we make eye contact. His grip loosens and he slowly pulls his hands back. We communicate as much with [...]]]></description>
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