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	<title>Buried Without Ceremony &#187; story games</title>
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		<title>The Joy of Hacking</title>
		<link>http://buriedwithoutceremony.com/joy-of-hacking/</link>
		<comments>http://buriedwithoutceremony.com/joy-of-hacking/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 00:30:43 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[evaluating]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[IndieGoGo]]></category>
		<category><![CDATA[monsterhearts]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=925</guid>
		<description><![CDATA[In days past, I didn&#8217;t really &#8220;get&#8221; the appeal of hacking existing games. (A tentative definition of hacking, for anyone who doesn&#8217;t already know the term: taking an existing game system and modifying it until it&#8217;s a new game.) I thought that it was lazy design that produced incoherent results. While I still believe that [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Feral</title>
		<link>http://buriedwithoutceremony.com/feral/</link>
		<comments>http://buriedwithoutceremony.com/feral/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 23:17:56 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[monsterhearts]]></category>
		<category><![CDATA[story games]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=616</guid>
		<description><![CDATA[I&#8217;m writing the new draft of Monsterhearts right now. I just finished sketching out a skeleton for the document, in Scrivener. I&#8217;m now working on the introduction. I&#8217;ve decided that I want a &#8220;what is a story game&#8221; section at the front. So I put a few sentences to paper, without thinking very critically about [...]]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Setbacks</title>
		<link>http://buriedwithoutceremony.com/setbacks/</link>
		<comments>http://buriedwithoutceremony.com/setbacks/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 23:22:43 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[perfect]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[story games]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=604</guid>
		<description><![CDATA[So, the print version of Perfect Unrevised has been 99% complete for the last month. Or, at least, at any given moment, I&#8217;ve been under the impression that it was 99% done. But then as I round the final hump, I encounter a frustrating setback, and it puts yet another hump between me and finally [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/setbacks/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Perfecting It</title>
		<link>http://buriedwithoutceremony.com/perfecting-it/</link>
		<comments>http://buriedwithoutceremony.com/perfecting-it/#comments</comments>
		<pubDate>Mon, 03 Jan 2011 03:27:24 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[evaluating]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[joy]]></category>
		<category><![CDATA[perfect]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rushing]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=574</guid>
		<description><![CDATA[Perfect, Unrevised is for sale. This is one of the most exciting announcements of my life. Folks can pick up the PDF for $10, and preorder the book for $22 + s&#38;h. This moment has been a long time coming. I&#8217;d like to share with you how I got here, and link you to some [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pay What You Want To</title>
		<link>http://buriedwithoutceremony.com/pay-what-you-want-to/</link>
		<comments>http://buriedwithoutceremony.com/pay-what-you-want-to/#comments</comments>
		<pubDate>Thu, 25 Nov 2010 23:04:36 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[capitalism]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[evaluating]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[ribbon drive]]></category>
		<category><![CDATA[story games]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=462</guid>
		<description><![CDATA[So, maybe I&#8217;m a big hippie. Let&#8217;s see: I live in a log cabin in the mountains, in the forest. Half of the contents of my fridge were retrieved by a recent dumpster dive. I&#8217;m unemployed, and spend all my time doing art. My girlfriend and I practice free love. Being a minimalist consumer matters [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Things That Have Changed</title>
		<link>http://buriedwithoutceremony.com/387/</link>
		<comments>http://buriedwithoutceremony.com/387/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 14:56:28 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[perfect]]></category>
		<category><![CDATA[practice]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=387</guid>
		<description><![CDATA[Brian Peters asked me: &#8220;Can you tell me some about what&#8217;s sweeter and tastier about this new edition [of Perfect]? Game-wise, I mean.&#8221; Brian, I&#8217;d absolutely love to tell you about some of the changes I&#8217;ve made from the first edition book and the upcoming one. Right now, I&#8217;ll focus on two: I&#8217;ve changed how [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/387/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple, Single-Purpose Elegance</title>
		<link>http://buriedwithoutceremony.com/simple-single-purpose-elegance/</link>
		<comments>http://buriedwithoutceremony.com/simple-single-purpose-elegance/#comments</comments>
		<pubDate>Sun, 04 Jul 2010 19:30:03 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[elegance]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[perfect]]></category>
		<category><![CDATA[simplicity]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=369</guid>
		<description><![CDATA[I hate Facebook. There&#8217;s lots of reasons to hate it, but I hate it for the reason that it is obtuse and sprawling. The worst part is that I used to love it. And back then, when we were starry-eyed for one another, I swear that it was a different creature altogether. I swear that [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Ribbon Drive, on sale</title>
		<link>http://buriedwithoutceremony.com/ribbon-drive-on-sale/</link>
		<comments>http://buriedwithoutceremony.com/ribbon-drive-on-sale/#comments</comments>
		<pubDate>Sat, 03 Jul 2010 20:54:46 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Promotion]]></category>
		<category><![CDATA[ribbon drive]]></category>
		<category><![CDATA[story games]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=366</guid>
		<description><![CDATA[I&#8217;m putting Ribbon Drive on sale, while I work to sell through the last of the current print run. It&#8217;s an interesting sale model: pay cost, plus what you want to. The physical product is really pretty. It&#8217;s sold as a booklet + compilation CD, in a DVD case. The entire book is full colour, [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/ribbon-drive-on-sale/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What are story games? And why?</title>
		<link>http://buriedwithoutceremony.com/what-are-story-games-and-why/</link>
		<comments>http://buriedwithoutceremony.com/what-are-story-games-and-why/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 19:55:14 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[imagining]]></category>
		<category><![CDATA[joy]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=298</guid>
		<description><![CDATA[Let this post act as a primer, for anyone who&#8217;s interested in story games. Too few people know what story games are. There is a huge wealth of amazing, creative, social people in the world. People I&#8217;d love to play games and tell stories with. This post is an attempt to paint a picture for those [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/what-are-story-games-and-why/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Reporting Back: Game Design In 48 Minutes</title>
		<link>http://buriedwithoutceremony.com/reporting-back-game-design-in-48-minutes/</link>
		<comments>http://buriedwithoutceremony.com/reporting-back-game-design-in-48-minutes/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 14:39:49 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Design Diary]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[presenting]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=163</guid>
		<description><![CDATA[This Saturday, I ran a game design panel with Brad Murray, one of the authors of Diaspora. We were surprised and delighted to fill every chair in the room. Granted, there were 15 chairs in the room. I&#8217;d like to share my outline and discuss how the conversation unfolded, because I think it worked really [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/reporting-back-game-design-in-48-minutes/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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