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	<title>Buried Without Ceremony &#187; storytelling</title>
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		<title>What are story games? And why?</title>
		<link>http://buriedwithoutceremony.com/what-are-story-games-and-why/</link>
		<comments>http://buriedwithoutceremony.com/what-are-story-games-and-why/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 19:55:14 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[imagining]]></category>
		<category><![CDATA[joy]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=298</guid>
		<description><![CDATA[Let this post act as a primer, for anyone who&#8217;s interested in story games. Too few people know what story games are. There is a huge wealth of amazing, creative, social people in the world. People I&#8217;d love to play games and tell stories with. This post is an attempt to paint a picture for those [...]]]></description>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>How To Resolve Intense, Interpersonal Situations in Ribbon Drive</title>
		<link>http://buriedwithoutceremony.com/how-to-resolve-intense-interpersonal-situations-in-ribbon-drive/</link>
		<comments>http://buriedwithoutceremony.com/how-to-resolve-intense-interpersonal-situations-in-ribbon-drive/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 18:10:11 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[conflict]]></category>
		<category><![CDATA[imagining]]></category>
		<category><![CDATA[interpreting]]></category>
		<category><![CDATA[ribbon drive]]></category>
		<category><![CDATA[scenes]]></category>
		<category><![CDATA[sockets]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.com/?p=144</guid>
		<description><![CDATA[Graham Walmsley recently hosted a game of Ribbon Drive and his group encountered an interesting situation &#8211; two characters were locked in intense struggle, and the players didn&#8217;t know how to resolve this tense situation. To really zoom in on the issue, although either of them could have just decided what happened, they wanted the [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/how-to-resolve-intense-interpersonal-situations-in-ribbon-drive/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Plugging in Scenes and System</title>
		<link>http://buriedwithoutceremony.com/plugging-in-scenes-and-system/</link>
		<comments>http://buriedwithoutceremony.com/plugging-in-scenes-and-system/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:51:31 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[discord]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[scenes]]></category>
		<category><![CDATA[sockets]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[styles of play]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.wordpress.com/?p=137</guid>
		<description><![CDATA[I swore that I would never do this. That I would never make a story games theory post. But this feels different, and somehow allowable. I&#8217;m going to explore some theory, tie it directly into play techniques, and offer some diagnoses of play. This post aims to explore the idea of sockets, why we should [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/plugging-in-scenes-and-system/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>How to yell a poem &amp; tell a game.</title>
		<link>http://buriedwithoutceremony.com/how-to-yell-a-poem-tell-a-game/</link>
		<comments>http://buriedwithoutceremony.com/how-to-yell-a-poem-tell-a-game/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 08:32:47 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[hard and soft]]></category>
		<category><![CDATA[meaning]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[rushing]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.wordpress.com/?p=117</guid>
		<description><![CDATA[I like poetry. I especially like performance poetry. But sometimes it feels like we&#8217;re playing to format (*) and not to content. I&#8217;ve often gone to poetry slams and seen good poems put down by bad poems that are delivered as per the form&#8217;s standard: exactly three minutes, build-and-then-invert-your-message-and-then-crescendo, get jittery as you lead up [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/how-to-yell-a-poem-tell-a-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Soft Play.</title>
		<link>http://buriedwithoutceremony.com/soft-play/</link>
		<comments>http://buriedwithoutceremony.com/soft-play/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 20:07:31 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[hard and soft]]></category>
		<category><![CDATA[perfect]]></category>
		<category><![CDATA[ribbon drive]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[styles of play]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.wordpress.com/?p=90</guid>
		<description><![CDATA[I&#8217;m back! Summer has been going well. Ribbon Drive is nearing publication. My garden is doing fairly well. And I got back from Go Play alright. Go Play helped me realize something about my play preferences &#8211; a shift I&#8217;ve made in the past two years. We sometimes talk about this mode of play that [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/soft-play/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>No.</title>
		<link>http://buriedwithoutceremony.com/no/</link>
		<comments>http://buriedwithoutceremony.com/no/#comments</comments>
		<pubDate>Fri, 29 May 2009 16:04:16 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[blocking]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[interpreting]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.wordpress.com/?p=79</guid>
		<description><![CDATA[There&#8217;s a common adage in the world of story games, introduced through the text of Vincent Baker&#8217;s Dogs in the Vineyard: Say yes or roll the dice. Follow the link to read his words on the subject, and then meet me back here. Vincent&#8217;s writing assumes two things: that conflict produces meaningful story, and that [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/no/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Trust, criticism and traipsing</title>
		<link>http://buriedwithoutceremony.com/trust-criticism-and-traipsing/</link>
		<comments>http://buriedwithoutceremony.com/trust-criticism-and-traipsing/#comments</comments>
		<pubDate>Tue, 05 May 2009 18:58:18 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[editing]]></category>
		<category><![CDATA[nonviolent communication]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.wordpress.com/?p=7</guid>
		<description><![CDATA[As far as I can tell, there are two types of creative criticism. The first is preference. To look at a situation and say, &#8220;I would like this more if  X.&#8221; The second is approval. To look at a situation and say, &#8220;I think this is good, because of Y.&#8221; As far as I can tell, [...]]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/trust-criticism-and-traipsing/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>Imaginary Funerals</title>
		<link>http://buriedwithoutceremony.com/imaginary-funerals/</link>
		<comments>http://buriedwithoutceremony.com/imaginary-funerals/#comments</comments>
		<pubDate>Fri, 01 May 2009 20:55:32 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[imagining]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.wordpress.com/?p=5</guid>
		<description><![CDATA[A look at what story games mean to me.]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/imaginary-funerals/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Setting new priorities</title>
		<link>http://buriedwithoutceremony.com/setting-new-priorities/</link>
		<comments>http://buriedwithoutceremony.com/setting-new-priorities/#comments</comments>
		<pubDate>Fri, 01 May 2009 19:08:18 +0000</pubDate>
		<dc:creator>mcdaldno</dc:creator>
				<category><![CDATA[Housekeeping]]></category>
		<category><![CDATA[Telling Stories Together]]></category>
		<category><![CDATA[goals]]></category>
		<category><![CDATA[nonviolent communication]]></category>
		<category><![CDATA[poetry]]></category>
		<category><![CDATA[rewilding]]></category>
		<category><![CDATA[story games]]></category>
		<category><![CDATA[storytelling]]></category>
		<category><![CDATA[theatre of the oppressed]]></category>

		<guid isPermaLink="false">http://buriedwithoutceremony.wordpress.com/?p=3</guid>
		<description><![CDATA[I want a place to explore a few things. They are all rooted in making the most of experience, they are all tied into shared narrative, they are all about living more intentionally, and they are all underused arts in our society.]]></description>
		<wfw:commentRss>http://buriedwithoutceremony.com/setting-new-priorities/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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