Trust, criticism and traipsing

As far as I can tell, there are two types of creative criticism. The first is preference. To look at a situation and say, “I would like this more if  X.” The second is approval. To look at a situation and say, “I think this is good, because of Y.”

As far as I can tell, one is harmful to the artistic process. That one is approval, and the reason lies in the negative space it creates. Approval suggests the existence of disapproval. Even worse than that, approval suggests the legitimacy of seeking external validation for your contributions. To unpack both slightly…

Approval suggests the existence of disapproval. It says, “This is good, because of Y.” It also implies, “If you didn’t do Y, it might not have been good.” This can cause creative paralysis: if you do Y again, it will be good again. If you try something new, it runs the risk of not being good.  It creates safety zones based on what we’ve already seen, and in doing so undermines the safety zone of the unknown. And the unknown is what we’re seeking, right?

Approval suggests the legitimacy of seeking external validation for your contributions. If you give someone approval, you suggest that approval is a useful thing. You also suggest that they didn’t begin with approval. You also suggest that the approval of their ideas is in your control. What do these three things work in tandem to create? A hierarchy.

But, don’t people really like approval? Yes. And if approval didn’t exist as a filter for what is good and what isn’t, wouldn’t our world be saturated by useless shit? Yes. So, doesn’t it stand to reason that approval should be part of the artistic process? No. Approval stunts creativity, creates hierarchies and embellishes fears. It creates a dependency which is not helpful to the artistic process.

Approval creates a dichotomy. Your contributions to our creative endeavour now have the potential to be good or bad. Those are your choices, and they are static. Preference is a language of improvement, of bridging the gap, of movement. It suggests that there is no black or white, just gray. It suggests that you are on the right track, and that there is room to grow, and that the expectation is on you to grow. It puts just as much pressure on you as approval does, but it gives you an avenue for achieving expectation (“how about adding a bit of X?” is constructive; “now do something else to earn my love” is alienating and scary).

Oh! Check this out: Approval builds safety zones around what has already happened, and undermines safety zones around what comes next. Preference builds safety zones around what comes next. It also suggests that, since no approval process is happening, you have intrinsic approval. It eliminates the concept of disapproval. There is only what you have done, what others hope to see next, and what you do next.

Now, some of you are going to notice that approval and preference are just different ways of framing the same thing, and some of you are going to notice that preference has pitfalls as well. And the wisest of you are going to notice that the type of judgment you’re expressing matters less than your words and your attitude. Whatever. None of these are particularly interesting avenues of exploration to me, so perhaps we can just skip them.

Let me tell you about traipsing. One of my best friends is named Kaleigh, and she is like one of the most magical people in the whole world. Sometimes, we go on adventures. Which is to say, we’ll be walking along, and then one of us will stop suddenly, look at the other with a panicked expression, and say, like, “I think there are dragons nearby!” The other will respond with something, just letting whimsy and creativity and the moment take hold. And then we’ll pretend to stalk dragons, and perhaps our adventure will take two minutes or perhaps twenty. The reason these adventures work is that the sole form of criticism existing is preference. If I respond to the dragons thing with “wow! We should befriend them!” then I am building on what Kaleigh has said. If I respond with “then we should hurry to the pizza place, before they detect us!” I am again building on what Kaleigh has said. I’m not allowing the space for disapproval. If I don’t want to fight dragons, saying “I don’t want to fight dragons” is the worst fucking idea ever. Because it sets up a hierarchy and it sets up fear of new things and it restricts our future adventures to only the safety zones we have already created. The safety zone of unexplored narration will always be bigger than that of already explored narration, and it would be stupid to risk forsaking it. So what if one of us traipsers introduces an adventure, and the other doesn’t want to play along in that moment? Although the real world answer is “um, that doesn’t happen. We love traipsing adventures,” the theoretical answer is “by forming that criticism into preference, not approval/disapproval.”

Looking at story games, the groups that have rocked have had a lot of trust and mutual support. Have they been free of criticism? No, absolutely not. The groups without criticism have low standards, don’t work to enjoy themselves, and are lazy. Boring. The groups that have rocked have had the right coordination of criticism: lots of preference, a little approval (because we can’t ever get away from it), and almost zero disapproval (because we can’t ever get away from it).

But, here is where the chorus cries out, “but approval feels good when you get it, during a story game!” Uh-huh. Approval does feel good. But the feedback loop’s a bitch.