The old gangs are in disarray. You’re one of the new gangs. Recruit. Rumble.
Vulture City is yours for the taking.
Vulture City is a game of card-drafting and skirmish combat. This is its first public playtest version.
Rules available here: Vulture City Rules
A PDF of all the ganger cards is available here (vulture city ganger cards), and a PDF of all the turf cards is available here (vulture city turf cards). All of the cards are also gathered into a ready-to-print file right here (vulture city printable pages).
Note that the symbols used throughout the text (to represent attack, defense, signal, etc) come up pretty faint when printed. This was my first attempt at creating glyphs! In the next version, they’ll be a lot more solid & visible. Apologies.
Playtest this! And then write to me at [mcdaldno], which is an email address at [gmail].
Errata & FAQ
This section will be updated whenever playtesting reveals a lack of clarity, or an error/omission/broken mechanic.
(1.) Whenever a card mentions “this ganger,” it refers to the card on which the text is printed.
(2.) The Double Agent‘s special move may only be used on your turn.
(3.) You keep your Signal for the duration of the Rumble (or until spent, obv).
(4.) You can have an unlimited number of gangers in each of your zones. That diagram is an example, only.
(5.) When you Recruit a ganger, they are always Recruited into your home base. At the start of a Rumble, all of your gangers will always be in home base (unless you’re playing in New Independence.)
(6.) If you use the special Turf ability of New Independence to start a ganger off on the front line, they don’t generate Signal by starting there.