Hi! My name is Avery Alder, and I design games under the imprint of Buried Without Ceremony. I’ve decided that moving into the new year I want to be offering game design mentorships to emerging designers. I’ve been designing and independently publishing games for almost a dozen years, and along the way I’ve gained a lot of knowledge and skills. I’m excited about sharing that knowledge with others!
If you’re interested in mentorship and dialogue on a creative project you’re working on, fill out this form! I’ll be taking submissions on a rolling basis, but the first mentorship(s) will be chosen in early January. If you’re chosen, expect 1-3 hours a month of feedback, critique, excited ideas, and sounding board, over whatever combination of email and skype suits you best. It’s free, and mentorships go on as long as we jive and the project needs support.
Applications are currently frozen, check back every few weeks.
Brandon O’Brien is a queer spoken word poet and science fiction and fantasy writer living in Trinidad & Tobago. His work has appeared in Uncanny Magazine, Strange Horizons, Arsenika, Reckoning, and other outlets. He is also the poetry editor of FIYAH: A Magazine of Black Speculative Fiction. His project, a fantasy RPG about music magicians using the power of song to defend their neighbourhoods and square off in a Battle of the Bands, is his first foray into game design!
Edward Castle is an artist roaming the deserts of southern California. He loves drawing monsters, ghosts, and making things — usually food. His (non-food related) project is Travelogue, a drawing and world building game about travel.
Jacob Lefton is an artist and a peacebuilder living in central Germany. He has been exploring games and how they can be used to build peace and make positive change in conflict contexts. His game (in early development) is about political animals, and explores polarization and social cohesion through the founding stories of communities and the agendas that interpret them.
Josie Siino is a burgeoning game designer and character artist from the San Francisco Bay Area. She’s been playing and designing games for a little over a decade, and is looking to publish a game for the first time. As a trans lesbian, she is always seeking to roleplay aspects of the human condition through the lens of queerness. Her current game is called Astrophobia (working title), a sci-fi horror game about delving into personal fears and drives.
Feedback from Mentorships & Consultations Past
Eager to support the Emerging Designers mentorship? Check out the Goblin Friendship Club, a seasonal subscription that helps carve out resources for me to run this mentorship program, offer low-income discounts, and work on scrappy side-projects.