A young person with a large backpack stands next to a pug, and both stare up at the starry sky.

Finding girlhood through witchcraft and bravery through stray feathers. Reaching back to ancient magics and forward to alien encounters. This collection contains four games, loosely defined – each straddles the line between poetry, roleplay, self-help, and magical invitation. They’re all solo pervasive games, meant to be played in the margins of your life.

I’ve had a complicated relationship with my body. These four games draw on my life as a queer trans woman, as someone living with chronic pain and mental illness, and as someone healing through trauma. They together ask the question: what if escapism can help us to return to our body more whole?

In addition to the four games, I’ve included an essay titled “We’ve Been Stranger Things.” First presented at Probabilities 2014 in Calgary, it explores the importance of impossible ways of seeing ourselves.


Teen Witch
Originally released in 2011, a game of teenage girlhood, practicing witchcraft, and discovering your secret beauty.

Brave Sparrow
Originally released in 2013, a game of recovering your feathers and slowly rebuilding your wings.

Universal Translator
Against the backdrop of a galaxy-spanning space alliance, discover what is being lost in translation.

Good Bones
For a player with depression, this is a game about bringing your bones to life and learning to ask them for help.

We’ve Been Stranger Things
Originally presented in 2014, this essay is about the importance of impossibility models for making sense of ourselves.