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A figure walks toward an abandoned windmill in a post-civilization sketch.

The Year of Zoom

It’s been a year of pandemic, blazing fires, and social unrest. Sometimes, it feels like the world as we know it is on the verge of collapse. The Quiet Year is a game that is deeply curious about what happens next. But ironically, even though it feels more relevant than ever, social distancing and other […]
A pile of scattered character sheets for the roleplaying game Dream Askew.

Imaginary Funerals

This post is an attempt to sketch why story games are significant to me. Before I do that, a quick breakdown of the term: story games are tools we use to have fun, tell stories and roleplay. They use rules (many centered around chance) and structures to guide players to the same creative page, and to shake things up […]