It’s been a year of pandemic, blazing fires, and social unrest. Sometimes, it feels like the world as we know it is on the verge of collapse. The Quiet Year is a game that is deeply curious about what happens next. But ironically, even though it feels more relevant than ever, social distancing and other […]
Curious about how the Emerging Designers Mentorship Program has been going, over its first eleven months of practice? Here’s a glimpse at what each mentoring relationship has looked like so far, and where everyone’s games and creative brains are at lately. DC DC just dropped a new version of their game Mutants in the Night, […]
Tabletop fantasy roleplaying has grown up a lot since the 80’s, when kids like ones in Stranger Things faced down demigorgons in their parents’ basements. While plenty of gamers still focus on killing monsters with a broadsword, the new century has brought a cornucopia of new ideas: games about surviving cancer or a harsh Icelandic […]
Looking over her sheet once more, the next player begins, “Alright, my name’s Depot. I’ve got skittish eyes and greasy hands. My gender is raven, though I haven’t figured out exactly what that means yet. As for my workshop, I specialize in a mixture of hydroponics and bicycle repair.” It’s going to be a different […]
Friends, goblins, hello! When I announced the Emerging Designers mentorship program midway through December, I was blown away by the response. 67 applicants in less than 48 hours! It took me a little time to work through those applications and whittle the list down. On to announcing the first cohort of Emerging Designers that I’ll be working with!
This post is an attempt to sketch why story games are significant to me. Before I do that, a quick breakdown of the term: story games are tools we use to have fun, tell stories and roleplay. They use rules (many centered around chance) and structures to guide players to the same creative page, and to shake things up […]